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Gates & Land Control - Child of Alara - Custom Commander Deck

Gates & Land Control - Child of Alara - Custom Commander Deck

Regular price £314.99 GBP
Regular price Sale price £314.99 GBP
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This Child of Alara deck is built around the concept of maximizing the value of land ramp, gate synergies, and controlling the battlefield through recurring board wipes using your commander. Here's how it plays:

Strategy Overview:

- Land-Based Synergies: This deck revolves around landfall and the special interaction with gates. Maze’s End is one of your primary win conditions, allowing you to repeatedly search for gates and win the game. The deck is filled with gate-related cards such as Gates Ablaze for board control, Guild Summit for card draw, and Gatebreaker Ram to make use of gates in play.

- Graveyard Recursion: With cards like Eternal Witness and Tatyova, Benthic Druid, you can return important lands or spells to your hand and gain life and card draw when playing lands. Child of Alara itself plays a significant role in clearing the board by forcing your opponents to reset whenever it dies, but with this deck’s recursion capabilities, you can always recover.

- Massive Ramp: Cards like Circuitous Route, Explore the Underdark, and Scapeshift are designed to ramp your mana and accelerate your game plan. Reshape the Earth and Tempt with Discovery allow you to pull multiple lands onto the battlefield, creating strong land synergies and propelling you into a dominant board state.

- Board Control & Protection: This deck features a wide array of control options. Blasphemous Act, Comeuppance, and Innocent Blood allow you to clear the board and protect your key assets. You also have Child of Alara itself as a consistent board wipe whenever you need it. Additionally, Wilderness Reclamation and Seedborn Muse offer you the ability to untap lands, allowing you to play more spells on your opponents' turns or during extra phases.

Key Combos & Synergies:

- Maze’s End Win Condition: With the abundance of gates, Maze’s End is a built-in win condition that allows you to secure victory by controlling 10 or more different gates.

- Landfall Synergies: Tatyova, Benthic Druid and Field of the Dead ensure that your land drops are always valuable, offering you life, card draw, or even zombies to maintain pressure on the board.

- Recurring Value: Eternal Witness and Titania's Command ensure you can pull key spells and lands from your graveyard, while cards like Stone-Seeder Hierophant and Dryad of the Ilysian Grove give you land-drop flexibility.

Comes boxed and sleeved - Actual set may vary

Decklist

Name Quantity
Amulet of Vigor 1
Animist's Awakening 1
Arboreal Grazer 1
Arcane Denial 1
Arcane Signet 1
Archway Angel 1
Awakening 1
Azorius Guildgate 1
Baldur's Gate 1
Basilisk Gate 1
Black Dragon Gate 1
Blasphemous Act 1
Bojuka Bog 1
Boros Guildgate 1
Broken Bond 1
Child of Alara 1
Circuitous Route 1
Cliffgate 1
Comeuppance 1
Command Tower 1
Courser of Kruphix 1
Crackling Perimeter 1
Crop Rotation 1
Deadly Dispute 1
Dimir Guildgate 1
District Guide 1
Dryad of the Ilysian Grove 1
Echoing Deeps 1
Edge of Autumn 1
Eternal Witness 1
Eureka Moment 1
Exotic Orchard 1
Expand the Sphere 1
Expedition Map 1
Explore 1
Explore the Underdark 1
Fabled Passage 1
Fanatical Offering 1
Farseek 1
Fellwar Stone 1
Field of the Dead 1
Forest 1
Gate Colossus 1
Gatebreaker Ram 1
Gatecreeper Vine 1
Gates Ablaze 1
Gateway Plaza 1
Generous Gift 1
Golgari Guildgate 1
Gond Gate 1
Gretchen Titchwillow 1
Growth Spiral 1
Gruul Guildgate 1
Guild Summit 1
Heap Gate 1
Innocent Blood 1
Island 1
Izzet Guildgate 1
Jetmir's Garden 1
Manor Gate 1
Maze of Ith 1
Maze's End 1
Moment's Peace 1
Mountain 1
Nasty End 1
Navigation Orb 1
Negate 1
Nylea's Intervention 1
Open the Gates 1
Orzhov Guildgate 1
Path to Exile 1
Pir's Whim 1
Plaza of Harmony 1
Rakdos Guildgate 1
Rampant Growth 1
Reshape the Earth 1
Scapeshift 1
Sea Gate 1
Seedborn Muse 1
Selesnya Guildgate 1
Simic Guildgate 1
Sol Ring 1
Spelunking 1
Stone-Seeder Hierophant 1
Swamp 1
Swords to Plowshares 1
Sylvan Scrying 1
Tatyova, Benthic Druid 1
Tempt with Discovery 1
The Black Gate 1
Thespian's Stage 1
Tireless Provisioner 1
Titania's Command 1
Urban Evolution 1
Urza's Cave 1
Village Rites 1
Wilderness Reclamation 1
Zagoth Triome 1
Ziatora's Proving Ground 1
Zimone, Quandrix Prodigy 1

⚡ Power Level = 7.5

Curious about how Power Levels are determined? Click here to learn more!

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